An eclectic collection of work from my 2 years in the MGXD program at NCSU. None of the projects were meant to be solutions or finished products, but exist as speculations in response to wicked problems. Each greatly shaped how I think about design today.
Did you know the desktop metaphor has been largely unchanged since 1984? And the use of paper as a metaphor in UIs (as well as the mouse) has been around since 1968?
I spoke at the AIGA DEC conference, SHIFT{ed}, on a rudimentary framework for redesigning the desktop experience to be more "natural" (not needing previous, conscious exposure to understand) and less "intuitive" (a learned familiarity by exposure to previous examples) in August of 2021.
Sadly the conference was virtual, but I did get to present in front of my classmates after a semester of tweaks (as pictured). The talk was originally called Redesigning the Conventional WIMP Desktop Metaphor Through the Lens of Our Conceptual Cognitive System, and is now less confusingly named, Beyond the Desktop: Metaphoric Interaction Alternatives for Emerging AR Technology. Below, I briefly explain what that even means.
A metaphorical digital desktop (trashcan, files, folders, etc.) & the WIMP (Windows, Icons, Menus, Pointer) interaction system (created by Xerox Parc in 1974 & popularized by Apple in 1984 - keep in mind this is decades before the web)
To be a low barrier, metaphorical entry point for new computer users, which is now unnecessary for intermediate to advanced users
Metaphors limit the interface to a set of rules specific to the target domain, limits the user by defining who the users should be (a worker for the desktop) & what the user should be doing
It was never a natural system (if there is a such thing), but is seen as intuitive because it is easily learned and familiar to users; it's time consuming & over relies on concealing information
Blurring between online and offline activities; once purely desktop activities are now available for use on browsers; software is delivered digitally; files are stored in the Cloud; PCs are not static workplaces
A more in-depth review of some my projects from year one can be read about in the following PDFs:
Semester One Recap
Year One Recap
Otherwise, some work with limited information is placed below.
The application is intended to encourage students who stutter to sing when needed. The app is connected to the device microphone (and potentially eye tracking) and can pick up when a student is stuttering. It will encourage the student to sing if the stutter continues for a few seconds. Singing has been shown to help some people who stutter in numerous studies.
The type is meant to encourage singing through its rhythmic manipulation of a variable typeface. In a future iteration of this idea, I would create the type as a monowidth font and elongate it vertically (and potentially at a slant) instead of horizontally to keep the text uniform. This idea might make the type feel too static, but I think it is worth exploring for the sake of readability of longer text.
View code for p5 example
View code for p5 example 2
Over the past few years I've had the opportunity to work as a Design Instructor at NCSU's Digital Design Camp, a Teaching Assistant at NCSU, and speak as a Guest Lecturer at StudentU, Winthrop University, and NCSU.
Below are lectures and workshops I've given (some of which I go into more detail below):